#ifndef __BtnLevel_H__
#define __BtnLevel_H__

#include "cocos2d.h"
#include "GameObj.h"

using namespace cocos2d;

class BtnLevel : public GameObj, public CCTouchDelegate  
{
public:
	static BtnLevel* create(int level, int starNum);
	virtual bool init();

	virtual void onEnter();  
    virtual void onExit();  
	virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event);  
    virtual void ccTouchMoved(CCTouch* touch, CCEvent* event); 
	virtual void ccTouchEnded(CCTouch* touch, CCEvent* event);  

protected:

	
private:
	int d_level;
	int d_starNum;
	bool d_isDisable;
};

#endif  // __BtnLevel_H__